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1. ship crew - in Player Features and Ideas Discussion [original thread]
Wow, Liviy... way to not read any of the posts before you! :P All in good fun. I want to order around a crew! Make it happen!
- by Chasma Valdorius - at 2006.09.08 02:20:00
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2. focus fire efectiveness and some useless ships on fleets. - in Player Features and Ideas Discussion [original thread]
Originally by: Apertotes Gang mates already targetted Use the gang area of the overview as a operative window, where you can activate modules on gang mates, and see their health (this is already possible). gang would be like a net of inter...
- by Chasma Valdorius - at 2006.09.07 20:34:00
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3. Why are industrial ships so lame? - in Player Features and Ideas Discussion [original thread]
Edited by: Chasma Valdorius on 07/09/2006 18:31:39 Ah, good point. I had forgotten that the other races has intelligently designed Industrial ships. And why would the Caldari have badly designed Commercial ships, anyway? I assume that it's jus...
- by Chasma Valdorius - at 2006.09.07 18:25:00
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4. Idea: Mining restrictions in Empire - in Player Features and Ideas Discussion [original thread]
Edited by: Chasma Valdorius on 07/09/2006 17:45:22 Originally by: Ta chaina Im a miner its what I like to do, Im an empire miner its where I live most of the time. The prices are higher now for Trit then when I started. What your doing...
- by Chasma Valdorius - at 2006.09.07 17:44:00
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5. Jammers - in Player Features and Ideas Discussion [original thread]
There's another type of jamming: Covering the sensor reciever with a thick, sticky substance made from refined plant products which will snow up the radar and leak down the monitor of the radar operator! Like the Raspberry... only one man dares us...
- by Chasma Valdorius - at 2006.09.07 16:50:00
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6. Limit new character creation per account to 3 per month - in Player Features and Ideas Discussion [original thread]
Yeah, I *don't* like the second idea, but I *do* like the first idea.
- by Chasma Valdorius - at 2006.09.07 16:45:00
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7. Countering the problem of 'Focused Fire' - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell ...the example was suppresion BEFORE engaging, which is not the ideal way to abuse it. It makes an utter mockery of smaller combat, of course. I still have no clue what you're talking about! Which example had ...
- by Chasma Valdorius - at 2006.09.07 16:39:00
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8. All solved: blobs, fleets, gankage, PvP in general - in Player Features and Ideas Discussion [original thread]
Sounds good, but it might require a bit too much computation Now, as to the suggestion by someone else that ships near each other get penalties... that will *definately* require too much computation! At least, from my perspective.
- by Chasma Valdorius - at 2006.09.07 16:17:00
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9. Advertising - in Player Features and Ideas Discussion [original thread]
Wouldn't that be "the forums?" I mean, it would be nice if the forums *worked* in-game, but alt-tabbing isn't all that hard (unless it doesn't work on your computer, which is way too bad).
- by Chasma Valdorius - at 2006.09.07 16:09:00
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10. Why are industrial ships so lame? - in Player Features and Ideas Discussion [original thread]
I agree, just because it is specifically for hauling doesn't mean that the designers would have been stupid when they made it! Considering the most useful modules for it, you would assume that it ought to have more low slots than med, and very few...
- by Chasma Valdorius - at 2006.09.07 16:04:00
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11. Should ship assembly not take time? - in Player Features and Ideas Discussion [original thread]
Aren't those skills for the *construction* of said ships? Anyway, I agree, it should take a little while to assemble and disassemble modules and ships.
- by Chasma Valdorius - at 2006.09.07 15:54:00
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12. Countering the problem of 'Focused Fire' - in Player Features and Ideas Discussion [original thread]
Originally by: Maya Rkell "Also, wasn't that the point of increasing the signature of a ship using a supressor?" Nope, not explicitly stated. Further, you don't suppress pre-battle, you do it on the targeted ship. Yes, it was explic...
- by Chasma Valdorius - at 2006.09.05 22:48:00
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13. Countering the problem of 'Focused Fire' - in Player Features and Ideas Discussion [original thread]
Edited by: Chasma Valdorius on 05/09/2006 20:12:28 I think we would assume that a ship with an active supressor couldn't be suppressed itself. Also, wasn't that the point of increasing the signature of a ship using a supressor? if you half the...
- by Chasma Valdorius - at 2006.09.05 20:12:00
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14. ship crew - in Player Features and Ideas Discussion [original thread]
Crew escape pods, definately. Heh, and you could enslave captured crew if you didn't want to hire them yourself! Free slaves! :D Um... not that I condone slavery. Unless it makes me a profit...
- by Chasma Valdorius - at 2006.09.05 20:08:00
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15. Countering the problem of 'Focused Fire' - in Player Features and Ideas Discussion [original thread]
Ahh, if only we had a server with infinite computing power and storage space; then we could simulate an actual universe! Unless... would such a perfect simulation create a universe? Eh? EHH? :P Anyway, Line of Sight and Signature Reduction are *...
- by Chasma Valdorius - at 2006.09.05 19:48:00
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16. Loyalty Points idea -- repaces agent offers - in Player Features and Ideas Discussion [original thread]
To explain a little more, These would be the kinds of items/services that agents of specific departments could give: Combat departments: basic weapons, ammo Special combat departments: special weapons, ammo, combat ships Manufacturing departments...
- by Chasma Valdorius - at 2006.09.05 19:30:00
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17. Jammers - in Player Features and Ideas Discussion [original thread]
Edited by: Chasma Valdorius on 05/09/2006 19:12:04 In regards the red and green lasers analogy: I couldn't shoot at the person with the spotlight very accurately if the spotlight "overloads" my sensory equipment (eyes). Blinding in humans caus...
- by Chasma Valdorius - at 2006.09.05 19:11:00
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18. ship crew - in Player Features and Ideas Discussion [original thread]
Edited by: Chasma Valdorius on 05/09/2006 19:15:13 Heck yes! . . . . . Crews are absolutely needed. The backstory hints at the fact that ships *used* to have crews, but the recent advent of pod-pilots has supposedly made them obsolete (as I un...
- by Chasma Valdorius - at 2006.09.05 19:05:00
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19. ECM and NOS FIX in 20mins - in Player Features and Ideas Discussion [original thread]
Edited by: Chasma Valdorius on 05/09/2006 18:48:06 Please, please, PLEASE, Mr. John, use some punctuation! Just give us a chance to breathe when we read what you write! You may have a good idea here, but I can't tell because I can't understand...
- by Chasma Valdorius - at 2006.09.05 18:45:00
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20. Mining: Spawn more rats - in Player Features and Ideas Discussion [original thread]
From a non-game mechanics standpoint, it would make sense (up to a point) for missing pirate patrols to be looked after by their superiors. The second group would be somewhat larger, and include a fast ship which would wait around for a while (to ...
- by Chasma Valdorius - at 2006.09.05 16:54:00
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